MCHILS STUDIOS β€’ VERTICAL SLICE v1
RED SEA
FIGHTER
Fight Beyond Borders β€’ First premium build: Rayan vs Haider β€’ Jeddah Championship Arena
Mchils Studios
Jeddah Crown
Character Select
VS
Jeddah Arena
Fight
KO

Premium Fighters

RAYAN πŸ‡ΈπŸ‡¦
Saudi Arabia β€’ Falcon Combat

Fast, precise, counter-focused champion. Signature: Desert Falcon.

HAIDER πŸ‡΅πŸ‡°
Pakistan β€’ Lionheart Combat

Strongest in the story lore. Heavy counters, wall pressure and Lionheart.

First Build Acceptance

60 FPSHigh/Low GuardSidestepThrowsLaunchersJugglesCounter HitsWall SplatStage BreakCinematic SupersHapticsDynamic Music

Jeddah Championship Arena

FINAL BATTLE β€” JEDDAH

Night waterfront β€’ moving boats β€’ fountains β€’ drones β€’ crowd β€’ LED walls β€’ wind β€’ reflections β€’ championship fireworks.

Stage transition: heavy wall splat at the breakable railing moves combat from the main arena to the lower waterfront level.

THE WORLD IS WATCHING

Impact & Haptics

EventFeel
Light Strike4f hit-stop β€’ short pulse
Heavy Strike8f β€’ camera kick β€’ bass impact
Counter10f β€’ snap zoom β€’ double pulse
Wall Splat10f β€’ debris β€’ 70% haptic
Super Final14f β€’ cinematic β€’ 100% haptic
Championship KOslow-motion β€’ crowd β€’ fireworks

Jeddah Crown Audio

Starts from the opening logo. In the final game it becomes adaptive: oud/melody, percussion, bass, brass/strings, guitar, choir and final-round intensity run as separate layers.

Super attacks duck the music briefly; the final hit cuts it for a fraction of a second, then the full championship mix returns.

Adaptive Fighter AI

CPU fighters learn your habits without cheating. The AI tracks attack frequency, guard timing, throws, sidestep direction, preferred range, repeated combo starters and how you react under pressure.

Attack tendency 33%
Block tendency 33%
Throw tendency 33%
AI observation: No pattern yet. Tap a few actions to simulate how the fighter learns.

Game modes: Adaptive CPU β€’ AI Coach β€’ Ghost Fighter trained from your style β€’ Smart Training. Ranked PvP stays human-vs-human with no hidden AI assistance.

Next Build Step

Unreal combat shell: FighterCharacter + CombatComponent + InputBuffer + Hitbox/Hurtbox + MoveData + ImpactProfiles + AdaptiveFighterAI + deterministic state machine.

Next visual milestone: Character Select β†’ Rayan vs Haider β†’ VS dialogue β†’ live Jeddah entrance β†’ playable Round 1.