MCHILS STUDIOS • VERTICAL SLICE v1
RED SEA
FIGHTER
Fight Beyond Borders • First premium build: Rayan vs Haider • Jeddah Championship Arena
Mchils Studios
Jeddah Crown
Character Select
VS
Jeddah Arena
Fight
KO

Premium Fighters

RAYAN 🇸🇦
Saudi Arabia • Premium Champion • Falcon Combat

Fast, precise, counter-focused champion. Signature: Desert Falcon.

HAIDER 🇵🇰
Pakistan • Premium Power Fighter • Lionheart Combat

Strongest human fighter in the story lore. Heavy counters, wall pressure and Lionheart.

KARAT 🇹🇷
Türkiye • Premium Fighter • Anatolian Combat

Aggressive close-range kick/wrestling specialist. Signature: Anatolian Storm.

BAHUVEER 🇮🇳
India • Premium Main Rival • Royal Combat Arts

Dark royal rival built around pressure, counters and crushing grapples. Signature: Tenfold Wrath.

MARSIAN 👽
Legendary Alien Rival • Secret Boss

The strongest villain in Red Sea Fighter. Initially locked as ALIEN IS COMING; unlock after 10 completed matches.

First Build Acceptance

60 FPSHigh/Low GuardSidestepThrowsLaunchersJugglesCounter HitsWall SplatStage BreakCinematic SupersHapticsDynamic Music

Jeddah Championship Arena

FINAL BATTLE — JEDDAH

Night waterfront • moving boats • fountains • drones • crowd • LED walls • wind • reflections • championship fireworks.

Stage transition: heavy wall splat at the breakable railing moves combat from the main arena to the lower waterfront level.

THE WORLD IS WATCHING

Impact & Haptics

EventFeel
Light Strike4f hit-stop • short pulse
Heavy Strike8f • camera kick • bass impact
Counter10f • snap zoom • double pulse
Wall Splat10f • debris • 70% haptic
Super Final14f • cinematic • 100% haptic
Championship KOslow-motion • crowd • fireworks

Jeddah Crown Audio

Starts from the opening logo. In the final game it becomes adaptive: oud/melody, percussion, bass, brass/strings, guitar, choir and final-round intensity run as separate layers.

Super attacks duck the music briefly; the final hit cuts it for a fraction of a second, then the full championship mix returns.

Adaptive Fighter AI

CPU fighters learn your habits without cheating. The AI tracks attack frequency, guard timing, throws, sidestep direction, preferred range, repeated combo starters and how you react under pressure.

Attack tendency 33%
Block tendency 33%
Throw tendency 33%
AI observation: No pattern yet. Tap a few actions to simulate how the fighter learns.

Game modes: Adaptive CPU • AI Coach • Ghost Fighter trained from your style • Smart Training. Ranked PvP stays human-vs-human with no hidden AI assistance.

20-Level Story + 5 Bonus Challenges

Every fighter gets a personal story route, but every route ends in Jeddah. The full structure is 20 levels total: 15 main story/combat chapters + 5 bonus challenges.

Bonus modes: Heavy Metal Smash (destroy heavy fictional cars/SUVs/bus shells/containers), Beast Gauntlet, Lava Escape, Break Rush, and Ghost Trial.

Heavy Metal Smash scores damage, combo continuity, time remaining and style. Vehicles use original fictional designs so we avoid unnecessary brand/IP issues.

Training Mode

Free Training • Combo Practice • Punish Training • Throw Escape • Low Guard • Sidestep • Last Stand / Legend Finish • AI Coach • Ghost Fighter Practice • Online Training Room.

Online Training lets two players practice with reset position, infinite meter, frame data, replay and latency display.

Online Home Stage Resolver

Stage priority: Saudi Arabia → Pakistan → Türkiye → India → Japan → Neutral.

If both players are from the same country, use that country's arena. Saudi vs anyone uses Saudi; Pakistan vs India uses Pakistan; Türkiye beats India/Japan for stage priority; India beats Japan/other; Japan beats non-priority countries.

Important: this is presentation only—arena, crowd, language flavor and visuals. It never changes damage, health, frame data, hitboxes, input latency or matchmaking fairness.

Main rivalry: Pakistan vs India. Second rivalry: Japan.

Part Two Cameo — Post-Credit Tease

After the Jeddah ending and credits, the screen goes black for a few seconds. A damaged Marsian signal activates over the Red Sea. A distorted voice says: “Marsian failed. Earth is ready.”

A vast unidentified silhouette appears only for a second in deep space. No face, no full body and no playable reveal. The final message appears: HE WAS NOT ALONE.

This is the sequel hook for Red Sea Fighter Part Two. The new figure remains unnamed until the next game so the cameo creates mystery without weakening Marsian's role as Part One's legendary rival.

Next Build Step

Unreal combat shell: FighterCharacter + CombatComponent + InputBuffer + Hitbox/Hurtbox + MoveData + ImpactProfiles + AdaptiveFighterAI + deterministic state machine.

Next visual milestone: Character Select → Rayan vs Haider → VS dialogue → live Jeddah entrance → playable Round 1.